![]() It removed resource gathering, economy management, and base construction from other RTS games like Age of Empires, and instead gave players a pre-assembled army and sent them into combat. The other side of the game, the RTS-style gameplay, has roots in another Bungie franchise Lehto worked on, Myth. It was a real-time strategy game that stripped the RTS format down to its most action-oriented elements. Disintegration will have a full single-player campaign that tells the story of Romer and the group of outlaws he leads into battle, meaning there's ample opportunity for these characters to shine. That could also be in part because V1's head writer is Lee Wilson, who served as the story and cinematic lead on Halo: Reach. These characters chatter and talk to each other and the player, with unique personalities and points of view, reminiscent of Noble Team from Halo: Reach. ![]() Players will always have a squad with special roles and abilities that they will command in battle. That's not the only connection to Halo: Reach, the game on which Lehto served as creative director. Drawing from great vehicles like Halo's Warthog and the Sabre space battle from Halo: Reach, Disintegration looks to give players that same easy-to-control precision of piloting a sci-fi craft. Obviously, the Halo franchise was a master at both first-person shooting mechanics and vehicle combat, which come together in the main shooting gameplay as players pilot the Gravcycle. RELATED: Halo Co-Creator Reveals New FPS Game Disintegration It is a mashup of mechanics from first-person shooting, vehicle combat, and real-time strategy, and anyone who knows Lehto's and Bungie's history will see where many of these influences come from. Players take the role of a character named Romer who pilots a floating Gravcycle vehicle and commands a small band of troops. But just as games of the past influence the games of the present and future, so too does Disintegration look to be a masterful amalgamation of Lehto's personal game development history.ĭisintegration takes place in a sci-fi version of a future earth where, on the brink of extinction, humans placed their brains into robotic frames to survive. ![]() That's not to say that Disintegration doesn't bring something new to the table, because it clearly does. The small, 30-person team at V1 Interactive is creating a game that is a unique mashup of gameplay and mechanics that have clearly been influenced by some of the best games in Bungie's catalog, games that Lehto had a key role in developing during his time at the Destiny developer. Disintegration is the first game from developer V1 Interactive, founded by Marcus Lehto, one of the co-creators of Halo. ![]()
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